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AGENTS/flake.nix

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{
description = "Opencode Agent Skills development environment & runtime";
inputs = {nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";};
outputs = {
self,
nixpkgs,
}: let
supportedSystems = ["x86_64-linux" "aarch64-linux" "aarch64-darwin"];
forAllSystems = nixpkgs.lib.genAttrs supportedSystems;
inherit (nixpkgs) lib;
in {
# ── Skill composition library ──────────────────────────────────
#
# Merges custom skills with external skills.sh sources into a
# single directory suitable for ~/.config/opencode/skills or
# .agents/skills in project flakes.
#
# Usage (home-manager):
# xdg.configFile."opencode/skills".source =
# inputs.agents.lib.mkOpencodeSkills {
# pkgs = nixpkgs.legacyPackages.${system};
# customSkills = "${inputs.agents}/skills";
# externalSkills = [
# { src = inputs.skills-anthropic; }
# { src = inputs.skills-vercel; selectSkills = [ "find-skills" ]; }
# ];
# };
#
# Usage (project flake — project-level skills):
# ".agents/skills".source =
# inputs.agents.lib.mkOpencodeSkills {
# pkgs = nixpkgs.legacyPackages.${system};
# externalSkills = [
# { src = inputs.skills-anthropic; selectSkills = [ "mcp-builder" ]; }
# ];
# };
#
# Parameters:
# pkgs — nixpkgs package set (required)
# customSkills — path to a directory of skill subdirectories (optional)
# externalSkills — list of external skill sources (optional, default [])
# Each element is an attrset:
# src — path to repo root (flake input or local path)
# skillsDir — subdirectory containing skills (default "skills")
# selectSkills — list of skill names to include (default: all)
#
# Collision handling:
# Custom skills always take priority over external ones.
# Among external sources, earlier entries in the list take priority.
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lib.mkOpencodeSkills = {
pkgs,
customSkills ? null,
externalSkills ? [],
}: let
# Resolve a single external source into a list of { name, path } entries.
resolveExternal = entry: let
skillsRoot = "${entry.src}/${entry.skillsDir or "skills"}";
# List skill subdirectories (each must contain SKILL.md).
allSkillDirs = lib.pipe (builtins.readDir skillsRoot) [
(lib.filterAttrs (_: type: type == "directory"))
(dirs: lib.attrNames dirs)
];
selected =
if entry ? selectSkills
then builtins.filter (name: builtins.elem name entry.selectSkills) allSkillDirs
else allSkillDirs;
in
map (name: {
inherit name;
path = "${skillsRoot}/${name}";
})
selected;
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# Collect all external skills, flattened.
allExternal = lib.concatMap resolveExternal externalSkills;
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# Collect custom skill names for collision detection.
customSkillNames =
if customSkills != null
then lib.attrNames (lib.filterAttrs (_: type: type == "directory") (builtins.readDir customSkills))
else [];
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# Filter out external skills that collide with custom ones.
# Among externals, keep first occurrence (earlier sources win).
filterExternals = externals: let
go = acc: remaining:
if remaining == []
then acc.result
else let
head = builtins.head remaining;
tail = builtins.tail remaining;
isDuplicate = builtins.elem head.name acc.seen;
in
if isDuplicate
then go acc tail
else
go {
seen = acc.seen ++ [head.name];
result = acc.result ++ [head];
}
tail;
in
go {
seen = customSkillNames;
result = [];
}
externals;
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filteredExternal = filterExternals allExternal;
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# Build a linkFarm entry for each external skill.
externalLinks =
map (skill: {
name = skill.name;
path = skill.path;
})
filteredExternal;
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# Build a linkFarm entry for each custom skill.
customLinks =
if customSkills != null
then
map (name: {
inherit name;
path = "${customSkills}/${name}";
})
customSkillNames
else [];
in
pkgs.linkFarm "opencode-skills" (customLinks ++ externalLinks);
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# ── Agent loader ───────────────────────────────────────────────
#
# Reads all canonical agents/*/agent.toml + agents/*/system-prompt.md
# files and returns an attrset keyed by agent slug.
#
# Each value has all fields from agent.toml plus:
# systemPrompt — full content of system-prompt.md
#
# Usage:
# inputs.agents.lib.loadAgents.chiron.description
# inputs.agents.lib.loadAgents.chiron.systemPrompt
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lib.loadAgents = let
agentDirs = builtins.attrNames (
lib.filterAttrs (_: t: t == "directory") (builtins.readDir ./agents)
);
isAgentDir = name: builtins.pathExists ./agents/${name}/agent.toml;
loadAgent = name:
(builtins.fromTOML (builtins.readFile ./agents/${name}/agent.toml))
// {systemPrompt = builtins.readFile ./agents/${name}/system-prompt.md;};
in
builtins.listToAttrs (
map (name: {
inherit name;
value = loadAgent name;
})
(builtins.filter isAgentDir agentDirs)
);
# ── Backward-compat agents.json bridge ────────────────────────
#
# Produces an attrset semantically equivalent to agents/agents.json,
# keyed by display name (e.g. "Chiron (Assistant)").
#
# Suitable for embedding into opencode config.json via home-manager:
# programs.opencode.settings.agent = inputs.agents.lib.agentsJson;
#
# Shape per agent:
# description — agent purpose string
# mode — "primary" | "subagent"
# model — LLM model ID (fixed: "zai-coding-plan/glm-5")
# permission — reconstructed permission object
# prompt — "{file:./prompts/<slug>.txt}"
lib.agentsJson = let
model = "zai-coding-plan/glm-5";
# Convert a single permission section from canonical TOML two-level
# (intent + rules[]) into the JSON nested object shape.
# intent-only → simple string
# intent+rules → { "*": intent, pattern: action, ... }
renderPermSection = section:
if !(section ? rules) || section.rules == []
then section.intent
else let
# Parse "pattern:action" — split on first colon only.
parseRule = ruleStr: let
colonIdx = lib.strings.stringLength (
builtins.head (lib.strings.splitString ":" ruleStr)
);
pattern = builtins.substring 0 colonIdx ruleStr;
action = builtins.substring (colonIdx + 1) (lib.strings.stringLength ruleStr) ruleStr;
in {
name = pattern;
value = action;
};
ruleAttrs = builtins.listToAttrs (map parseRule section.rules);
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in
{"*" = section.intent;} // ruleAttrs;
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# Convert canonical permissions attrset to JSON permission object.
renderPermissions = perms:
builtins.mapAttrs (_: renderPermSection) perms;
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# Build one agent entry in the agentsJson shape.
renderAgent = slug: agent: {
description = agent.description + ".";
mode = agent.mode;
model = model;
permission = renderPermissions agent.permissions;
prompt = "{file:./prompts/${slug}.txt}";
};
agents = self.lib.loadAgents;
in
builtins.listToAttrs (
map
(slug: let
agent = builtins.getAttr slug agents;
in {
name = agent.display_name;
value = renderAgent slug agent;
})
(builtins.attrNames agents)
);
# ── Composable runtime ─────────────────────────────────────────
#
# Runtime dependencies for skill scripts (Python packages, system
# tools). Include in home.packages or project devShells.
#
# Usage:
# home.packages = [ inputs.agents.packages.${system}.skills-runtime ];
# devShells.default = pkgs.mkShell {
# packages = [ inputs.agents.packages.${system}.skills-runtime ];
# };
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packages = forAllSystems (system: let
pkgs = nixpkgs.legacyPackages.${system};
pythonEnv = pkgs.python3.withPackages (ps:
with ps; [
# skill-creator: quick_validate.py
pyyaml
# xlsx: recalc.py
openpyxl
# prompt-engineering-patterns: optimize-prompt.py
numpy
# pdf: multiple scripts
pypdf
pillow # PIL
pdf2image
# excalidraw: render_excalidraw.py
playwright
]);
in {
skills-runtime = pkgs.buildEnv {
name = "opencode-skills-runtime";
paths = [
pythonEnv
pkgs.poppler-utils # pdf: pdftoppm/pdfinfo
pkgs.jq # shell scripts
pkgs.playwright-driver.browsers # excalidraw: chromium for rendering
];
};
});
# ── Dev shell ──────────────────────────────────────────────────
devShells = forAllSystems (system: let
pkgs = nixpkgs.legacyPackages.${system};
in {
default = pkgs.mkShell {
packages = [self.packages.${system}.skills-runtime];
env.PLAYWRIGHT_BROWSERS_PATH = "${pkgs.playwright-driver.browsers}";
shellHook = ''
echo "🔧 AGENTS dev shell active Python $(python3 --version 2>&1 | cut -d' ' -f2), $(jq --version)"
'';
};
});
};
}