feat: initial m3ta-home structure
- flake.nix with nixpkgs, home-manager, nix-colors, m3ta-nixpkgs, agenix, NUR inputs - lib/mkHome.nix: compose HM config from user + identity + context + sets - profiles/base: shell, cli-tools, secrets (always loaded) - profiles/contexts/desktop: WM, apps, theme, ghostty - profiles/contexts/server: minimal headless - profiles/sets/coding: core (git, direnv, jq, rg), editor, lsp, languages, agents - profiles/sets/gaming: steam, gamescope, gpu - profiles/sets/media: obs, ffmpeg, kdenlive, handbrake, yt-dlp - users/m3tam3re/identities: private.nix, work.nix (git, jj, ssh per identity) - users/m3tam3re/preferences: cliphist, difftastic, base packages
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profiles/sets/coding/default.nix
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profiles/sets/coding/default.nix
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# profiles/sets/coding/default.nix — Coding environment aggregator.
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#
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# Imports all coding sub-modules. Individual features are controlled
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# via enable options (e.g. coding.editors.neovim.enable = true).
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#
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# Structure:
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# core/ — Always-on when coding set is active (git, direnv, core packages)
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# editor/ — Neovim (both contexts), Zed (desktop only)
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# lsp/ — Language server protocol tools
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# languages/ — Python, JS, Rust, Go, TypeScript (each with enable option)
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# agents/ — AI coding agents (opencode, etc.)
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# packages — Optional extra packages (bruno, insomnia)
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{...}: {
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imports = [
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./core
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./editor
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./lsp
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./agents/agents.nix
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./languages
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./packages.nix
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];
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}
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