Files
talk/internal/queue/queue_test.go
T

616 lines
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package queue
import (
"context"
"os"
"path/filepath"
"slices"
"strings"
"sync"
"testing"
"time"
)
// controlledSpeaker is a testable Speaker: every announcement reports its
// start on started (buffered channel: the worker never blocks) and then
// waits until the test releases it via step, so processing is fully
// deterministic. A cancelled ctx ends the wait (Cancel/Close paths). All
// fields are read only by the test; started order == start order.
type controlledSpeaker struct {
started chan Item
step chan struct{}
consumed int // starts consumed by waitUntil (test goroutine only)
}
func newSpeaker() *controlledSpeaker {
return &controlledSpeaker{started: make(chan Item, 16), step: make(chan struct{})}
}
func (g *controlledSpeaker) speak(ctx context.Context, item Item) error {
g.started <- item
select {
case <-g.step:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
// waitUntil waits until n announcements have started in total and returns
// the ones started since the previous waitUntil call.
func (g *controlledSpeaker) waitUntil(t *testing.T, n int) []Item {
t.Helper()
var items []Item
deadline := time.After(2 * time.Second)
for g.consumed < n {
select {
case it := <-g.started:
g.consumed++
items = append(items, it)
case <-deadline:
t.Fatalf("only %d of %d announcements started", g.consumed, n)
}
}
return items
}
// noFurther checks that no further announcement starts (poll window).
func (g *controlledSpeaker) noFurther(t *testing.T) {
t.Helper()
select {
case it := <-g.started:
g.consumed++
t.Fatalf("unexpected announcement %q started", it.Text)
case <-time.After(150 * time.Millisecond):
}
}
// TestProcessingOrder: now before high before normal before low, FIFO per
// level. The first blocker occupies the worker; then all levels are
// enqueued at once and processing must follow the class.
// (No laws: zero Laws = unlimited, no quiet hours.)
func TestProcessingOrder(t *testing.T) {
g := newSpeaker()
q := New(Laws{}, g.speak, nil)
defer q.Close()
adm, err := q.Enqueue(Item{Text: "blocker", Priority: PriorityNormal})
if err != nil {
t.Fatal(err)
}
if adm.ID == "" || adm.Discarded != "" {
t.Fatalf("Enqueue = %+v, want admission with ID", adm)
}
g.waitUntil(t, 1) // blocker is playing, worker is busy
for _, it := range []Item{
{Text: "low", Priority: PriorityLow},
{Text: "second-low", Priority: PriorityLow},
{Text: "normal", Priority: PriorityNormal},
{Text: "urgent", Priority: PriorityHigh},
{Text: "right-now", Now: true},
} {
if _, err := q.Enqueue(it); err != nil {
t.Fatal(err)
}
}
g.noFurther(t) // serialization: the worker is still on the blocker
// Release: everything else runs through in class order.
close(g.step)
rest := g.waitUntil(t, 6)
var texts []string
for _, it := range rest {
texts = append(texts, it.Text)
}
want := []string{"right-now", "urgent", "normal", "low", "second-low"}
if !slices.Equal(texts, want) {
t.Errorf("processing after the blocker = %v, want %v", texts, want)
}
}
// TestCurrentAndPending: status view of the playing item and the queue.
func TestCurrentAndPending(t *testing.T) {
g := newSpeaker()
q := New(Laws{}, g.speak, nil)
defer q.Close()
if _, ok := q.Current(); ok {
t.Fatal("Current before the first announcement: want idle")
}
q.Enqueue(Item{Text: "blocker"})
g.waitUntil(t, 1)
q.Enqueue(Item{Text: "high", Priority: PriorityHigh})
q.Enqueue(Item{Text: "low", Priority: PriorityLow})
if cur, ok := q.Current(); !ok || cur.Text != "blocker" {
t.Errorf("Current = %+v (ok=%v), want the blocker", cur, ok)
}
var pendingTexts []string
for _, it := range q.Pending() {
pendingTexts = append(pendingTexts, it.Text)
}
if !slices.Equal(pendingTexts, []string{"high", "low"}) {
t.Errorf("Pending = %v, want [high low]", pendingTexts)
}
close(g.step)
g.waitUntil(t, 3)
}
// TestCancel: the playing announcement is aborted via ctx, the queue
// emptied, the total reported; afterwards the queue admits and plays again.
func TestCancel(t *testing.T) {
g := newSpeaker()
q := New(Laws{}, g.speak, nil)
defer q.Close()
q.Enqueue(Item{Text: "blocker"})
g.waitUntil(t, 1)
q.Enqueue(Item{Text: "waiting-one"})
q.Enqueue(Item{Text: "waiting-two"})
if n := q.Cancel(); n != 3 {
t.Errorf("Cancel = %d, want 3 (playing + 2 waiting)", n)
}
g.noFurther(t) // blocker ended via ctx, waiting items are gone
waitIdle(t, q)
if n := q.Cancel(); n != 0 {
t.Errorf("Cancel on empty queue = %d, want 0", n)
}
// The queue admits and plays again:
adm, err := q.Enqueue(Item{Text: "afterwards"})
if err != nil {
t.Fatal(err)
}
g.step <- struct{}{} // releases the waiting announcement in the speaker
started := g.waitUntil(t, 2)
if len(started) != 1 || started[0].ID != adm.ID {
t.Errorf("new announcement not started: %+v", started)
}
}
// TestClose: waiting items are dropped, the playing announcement ends via
// the cancelled ctx, Close waits for the worker to exit, afterwards Enqueue
// is an error (and Close idempotent).
func TestClose(t *testing.T) {
g := newSpeaker()
q := New(Laws{}, g.speak, nil)
q.Enqueue(Item{Text: "blocker"})
g.waitUntil(t, 1)
q.Enqueue(Item{Text: "waiting"})
q.Close()
g.noFurther(t)
if _, ok := q.Current(); ok {
t.Error("Current after Close: want idle")
}
if _, err := q.Enqueue(Item{Text: "too late"}); err == nil {
t.Error("Enqueue after Close: want error")
}
q.Close() // idempotent
}
// TestEnqueueAssignsIDs: IDs are short and unique.
func TestEnqueueAssignsIDs(t *testing.T) {
g := newSpeaker()
q := New(Laws{}, g.speak, nil)
defer q.Close()
seen := map[string]bool{}
for i := 0; i < 20; i++ {
adm, err := q.Enqueue(Item{Text: "x"})
if err != nil {
t.Fatal(err)
}
if len(adm.ID) < 4 || seen[adm.ID] {
t.Errorf("ID %q too short or duplicate", adm.ID)
}
seen[adm.ID] = true
}
}
// waitIdle polls until no item is playing (Cancel/Close release that
// synchronously after the worker exits; polling covers the transition
// without trusting timing).
func waitIdle(t *testing.T, q *Queue) {
t.Helper()
deadline := time.Now().Add(time.Second)
for {
if _, ok := q.Current(); !ok {
return
}
if time.Now().After(deadline) {
t.Fatal("queue does not become idle")
}
time.Sleep(5 * time.Millisecond)
}
}
// TestMuteStore: file round trip, missing means not muted, atomic Set.
func TestMuteStore(t *testing.T) {
dir := t.TempDir()
path := filepath.Join(dir, MuteFileName)
var s MuteStore
if s.Muted() {
t.Error("MuteStore without path: Muted() = true, want false")
}
if err := s.Set(true); err == nil {
t.Error("Set without path: want error")
}
s = MuteStore{Path: path}
if s.Muted() {
t.Error("without file: Muted() = true, want false (never silent by accident)")
}
if err := s.Set(true); err != nil {
t.Fatal(err)
}
if !s.Muted() {
t.Error("after Set(true): Muted() = false")
}
if b, _ := os.ReadFile(path); string(b) != "true\n" {
t.Errorf("file content = %q, want %q", b, "true\n")
}
if err := s.Set(false); err != nil {
t.Fatal(err)
}
if s.Muted() {
t.Error("after Set(false): Muted() = true")
}
// Garbage in the file means not muted (only "true" is muted).
if err := os.WriteFile(path, []byte("maybe\n"), 0o644); err != nil {
t.Fatal(err)
}
if s.Muted() {
t.Error("file content \"maybe\": Muted() = true, want false")
}
}
// TestRateLimiter: the limiter's own semantics.
func TestRateLimiter(t *testing.T) {
// Unlimited: interval 0 always allows.
unlimited := &RateLimiter{}
for i := 0; i < 3; i++ {
if !unlimited.Allow() {
t.Fatal("interval 0: Allow = false, want true (unlimited)")
}
unlimited.Reserve()
}
// Limited: after Reserve, Allow only after the interval.
l := &RateLimiter{Interval: 30 * time.Millisecond}
if !l.Allow() {
t.Fatal("fresh limiter: Allow = false")
}
l.Reserve()
if l.Allow() {
t.Fatal("right after Reserve: Allow = true, want false")
}
if next := l.Next(); time.Now().After(next) {
t.Errorf("Next() = %v lies in the past", next)
}
time.Sleep(40 * time.Millisecond)
if !l.Allow() {
t.Fatal("after the interval: Allow = false, want true")
}
}
// windowAround builds an "HH:MM-HH:MM" quiet window that safely contains t
// (three minutes before to four minutes after; minute resolution).
func windowAround(t time.Time) string {
return t.Add(-3*time.Minute).Format("15:04") + "-" + t.Add(4*time.Minute).Format("15:04")
}
// waitForCond polls a condition (time laws are real; the controlled speaker
// alone cannot see them).
func waitForCond(t *testing.T, timeout time.Duration, cond func() bool, what string) {
t.Helper()
deadline := time.Now().Add(timeout)
for !cond() {
if time.Now().After(deadline) {
t.Fatalf("%s did not happen within %s", what, timeout)
}
time.Sleep(5 * time.Millisecond)
}
}
// TestRateLimitLowDiscardedNormalParks: with a short window the first
// announcement plays at once; low over budget is discarded on admission
// (Admission names the reason), normal parks and plays after the window.
func TestRateLimitLowDiscardedNormalParks(t *testing.T) {
g := newSpeaker()
q := New(Laws{RateLimit: 400 * time.Millisecond}, g.speak, nil)
defer q.Close()
if adm, err := q.Enqueue(Item{Text: "first"}); err != nil || adm.ID == "" || adm.Discarded != "" {
t.Fatalf("first Enqueue = %+v (%v), want admission", adm, err)
}
g.waitUntil(t, 1) // first is playing, the window is booked
adm, err := q.Enqueue(Item{Text: "low-one", Priority: PriorityLow})
if err != nil {
t.Fatal(err)
}
if adm.ID != "" || adm.Discarded != DiscardRateLimit || adm.Toast {
t.Errorf("low over budget = %+v, want discard %q", adm, DiscardRateLimit)
}
if adm, err = q.Enqueue(Item{Text: "low-two", Priority: PriorityLow}); err != nil || adm.Discarded != DiscardRateLimit {
t.Errorf("second low discard = %+v (%v)", adm, err)
}
adm, err = q.Enqueue(Item{Text: "second"})
if err != nil || adm.ID == "" || adm.Discarded != "" {
t.Fatalf("normal = %+v (%v), want admission (parks until the slot)", adm, err)
}
// Status view while the first plays: second waits (normal, parked).
waitForCond(t, time.Second, func() bool {
for _, it := range q.Pending() {
if it.Text == "second" {
return true
}
}
return false
}, "parked normal announcement in Pending")
close(g.step) // end the first; second must keep parking …
g.noFurther(t)
// … and start after the window elapses (deadline covers jitter easily).
started := g.waitUntil(t, 2)
if len(started) != 1 || started[0].Text != "second" {
t.Errorf("after the window = %+v, want second", started)
}
// low-one/low-two never play: exactly 2 starts in total.
g.noFurther(t)
}
// TestHighBurstOnAndOff: with burst rights high starts right after the
// playing announcement although the window is full; without rights high
// parks like normal (no violation).
func TestHighBurstOnAndOff(t *testing.T) {
g := newSpeaker()
q := New(Laws{RateLimit: 10 * time.Second, AllowHighBurst: true}, g.speak, nil)
q.Enqueue(Item{Text: "first"})
g.waitUntil(t, 1)
if adm, err := q.Enqueue(Item{Text: "urgent", Priority: PriorityHigh}); err != nil || adm.ID == "" {
t.Fatalf("high with burst rights = %+v (%v), want admission", adm, err)
}
g.step <- struct{}{} // end the first
started := g.waitUntil(t, 2) // high starts despite the full window
if len(started) != 1 || started[0].Text != "urgent" {
t.Errorf("burst = %+v, want urgent right away", started)
}
q.Close()
g2 := newSpeaker()
q2 := New(Laws{RateLimit: 10 * time.Second, AllowHighBurst: false}, g2.speak, nil)
defer q2.Close()
q2.Enqueue(Item{Text: "first"})
g2.waitUntil(t, 1) // first is playing, window booked
if adm, err := q2.Enqueue(Item{Text: "urgent", Priority: PriorityHigh}); err != nil || adm.ID == "" {
t.Fatalf("high without burst rights = %+v (%v), want admission (parks)", adm, err)
}
g2.step <- struct{}{} // end the first
g2.noFurther(t) // high waits for the slot: no violation without rights
}
// TestNowBypassesRateLimit: now starts at once despite a full window, the
// documented escape (it still books a new window).
func TestNowBypassesRateLimit(t *testing.T) {
g := newSpeaker()
q := New(Laws{RateLimit: 10 * time.Second}, g.speak, nil)
defer q.Close()
q.Enqueue(Item{Text: "first"})
g.waitUntil(t, 1) // window booked (10 s)
if adm, err := q.Enqueue(Item{Text: "right-now", Now: true}); err != nil || adm.ID == "" || adm.Discarded != "" {
t.Fatalf("now over a full window = %+v (%v), want admission", adm, err)
}
g.step <- struct{}{}
started := g.waitUntil(t, 2) // long before the window elapses (10 s), else timeout
if len(started) != 1 || started[0].Text != "right-now" {
t.Errorf("now = %+v, want right-now", started)
}
// The now break-out booked a new window: normal parks now.
if adm, err := q.Enqueue(Item{Text: "afterwards"}); err != nil || adm.ID == "" {
t.Fatalf("normal after now = %+v (%v)", adm, err)
}
close(g.step)
g.noFurther(t) // parks until the slot, not immediately
}
// TestQuietHoursDiscardAndToast: an active window discards normal and high
// (burst is a rate right, not a quiet right); toast replaces instead; now
// deliberately breaks out.
func TestQuietHoursDiscardAndToast(t *testing.T) {
window := windowAround(time.Now())
g := newSpeaker()
q := New(Laws{Quiet: mustQuiet(t, window), QuietMode: QuietModeDiscard}, g.speak, nil)
defer q.Close()
adm, err := q.Enqueue(Item{Text: "normal"})
if err != nil || adm.ID != "" || adm.Discarded != DiscardQuietHours || adm.Toast {
t.Errorf("normal in quiet hours = %+v (%v), want silent discard", adm, err)
}
if adm, err = q.Enqueue(Item{Text: "urgent", Priority: PriorityHigh}); err != nil || adm.Discarded != DiscardQuietHours {
t.Errorf("high in quiet hours = %+v (%v), want discard too", adm, err)
}
adm, err = q.Enqueue(Item{Text: "right-now", Now: true})
if err != nil || adm.ID == "" || adm.Discarded != "" {
t.Fatalf("now in quiet hours = %+v (%v), want break-out", adm, err)
}
started := g.waitUntil(t, 1)
if len(started) != 1 || started[0].Text != "right-now" {
t.Errorf("in quiet hours = %+v, want only right-now", started)
}
g.noFurther(t)
g2 := newSpeaker()
q2 := New(Laws{Quiet: mustQuiet(t, window), QuietMode: QuietModeToast}, g2.speak, nil)
defer q2.Close()
toasted := make(chan Item, 1)
q2.OnToast(func(it Item) { toasted <- it })
adm, err = q2.Enqueue(Item{Text: "normal"})
if err != nil || adm.Discarded != DiscardQuietHours || !adm.Toast {
t.Errorf("normal in quiet hours (toast) = %+v (%v), want toast replacement", adm, err)
}
select {
case it := <-toasted:
if it.Text != "normal" {
t.Errorf("toast hook got %q", it.Text)
}
case <-time.After(time.Second):
t.Error("toast hook not fired")
}
g2.noFurther(t)
}
// mustQuiet parses a quiet window or fails the test.
func mustQuiet(t *testing.T, window string) QuietHours {
t.Helper()
q, err := ParseQuietHours(window)
if err != nil {
t.Fatal(err)
}
return q
}
// TestLawState: unlimited yields an open slot; after a booked window the
// next slot lies in the future; the quiet window and limits are visible.
func TestLawState(t *testing.T) {
g := newSpeaker()
q := New(Laws{}, g.speak, nil)
st := q.LawState()
if !st.NextSlot.IsZero() || st.RateLimit != 0 {
t.Errorf("unlimited = %+v, want zero-time slot", st)
}
q.Close()
// The quiet window must be inactive NOW, otherwise the announcement
// below would be toasted instead of spoken. A fixed window would be a
// time bomb (red at certain hours), hence dynamic: one hour starting two
// hours from now.
window := inactiveQuietWindow(time.Now())
quiet := mustQuiet(t, window)
if quiet.Active(time.Now()) {
t.Fatalf("test window %s is active, must not be", window)
}
q2 := New(Laws{RateLimit: time.Hour, AllowHighBurst: true, Quiet: quiet, QuietMode: QuietModeToast, MaxText: 400, MaxAge: 2 * time.Minute}, g.speak, nil)
defer q2.Close()
st2 := q2.LawState()
if st2.RateLimit != time.Hour || !st2.AllowHighBurst || st2.MaxText != 400 || st2.MaxAge != 2*time.Minute {
t.Errorf("LawState = %+v, want 1h window with burst rights and limits 400/2m", st2)
}
if st2.Quiet.String() != window || st2.QuietMode != QuietModeToast {
t.Errorf("quiet hours in LawState = %q/%q, want %q/toast", st2.Quiet, st2.QuietMode, window)
}
if st2.QuietActive || !st2.QuietUntil.IsZero() {
t.Errorf("quiet hours expected inactive, LawState reports active=%v until=%v", st2.QuietActive, st2.QuietUntil)
}
q2.Enqueue(Item{Text: "first"})
g.waitUntil(t, 1)
if next := q2.LawState().NextSlot; !next.After(time.Now()) {
t.Errorf("after start = %v, want slot in the future", next)
}
g.step <- struct{}{}
}
// inactiveQuietWindow returns a one-hour "HH:MM-HH:MM" window starting two
// hours after now; it never contains now, whatever the time of day (also
// across midnight).
func inactiveQuietWindow(now time.Time) string {
start := now.Add(2 * time.Hour)
end := now.Add(3 * time.Hour)
return start.Format("15:04") + "-" + end.Format("15:04")
}
// TestInactiveQuietWindow: the helper window must not be active at ANY time
// of day, otherwise TestLawState would be a time bomb again.
func TestInactiveQuietWindow(t *testing.T) {
base := time.Date(2026, 10, 24, 0, 0, 0, 0, time.Local)
for m := 0; m < 24*60; m += 7 {
now := base.Add(time.Duration(m) * time.Minute)
w := inactiveQuietWindow(now)
q, err := ParseQuietHours(w)
if err != nil {
t.Fatalf("%s: %v", now.Format("15:04"), err)
}
if q.Active(now) {
t.Errorf("at %s the window %s is active", now.Format("15:04"), w)
}
}
}
// syncLog is a concurrency-safe log buffer for worker lines.
type syncLog struct {
mu sync.Mutex
b strings.Builder
}
func (l *syncLog) Write(p []byte) (int, error) {
l.mu.Lock()
defer l.mu.Unlock()
return l.b.Write(p)
}
func (l *syncLog) String() string {
l.mu.Lock()
defer l.mu.Unlock()
return l.b.String()
}
// TestLogFinishedNotCancelled: a normally finished announcement is logged as
// "finished", not "cancelled"; the worker must not read its own cancel() as
// a cancellation. A real Cancel does log "cancelled".
func TestLogFinishedNotCancelled(t *testing.T) {
logb := &syncLog{}
g := newSpeaker()
q := New(Laws{}, g.speak, logb)
defer q.Close()
q.Enqueue(Item{Text: "runs to the end"})
g.waitUntil(t, 1)
g.step <- struct{}{}
waitFor(t, func() bool { return strings.Contains(logb.String(), "finished after") })
if strings.Contains(logb.String(), "cancelled") {
t.Errorf("finished announcement logged as cancelled:\n%s", logb.String())
}
q.Enqueue(Item{Text: "gets cancelled"})
g.waitUntil(t, 2)
q.Cancel()
waitFor(t, func() bool { return strings.Contains(logb.String(), "cancelled") })
}
// waitFor polls cond for up to two seconds.
func waitFor(t *testing.T, cond func() bool) {
t.Helper()
deadline := time.Now().Add(2 * time.Second)
for !cond() {
if time.Now().After(deadline) {
t.Fatal("condition not met within 2 s")
}
time.Sleep(5 * time.Millisecond)
}
}