feat(notify): desktop notification per announcement with a Cancel button
Every playing announcement now shows a desktop notification with its text and, on Linux, a Cancel button (Abbrechen for German) that stops exactly that announcement; the notification is closed when the announcement ends. This brings back what the old talk.sh had with notify-send --action, as a default: a long announcement can be cut short without a terminal. Implementation: the freedesktop Notifications service on the session bus via godbus (pure Go): one connection per process, Notify with the action list, ActionInvoked dispatched to the announcement, CloseNotification at the end, expire_timeout 0 so the button stays for the whole announcement. Without a session bus the notify-send fallback shows a plain notification; macOS and Windows show one without a button for now. queue.CancelItem(id) cancels only the playing item. Config [notify] on_speak (default true, env TALK_NOTIFY). `talk test --toast` now shows the real thing and waits for a click; `talk doctor` names the service and whether it supports the button. Config hygiene found on the way: a key written below a [table] header belongs to that table in TOML (lang under [voice] was silently ignored). config.Load now collects unknown keys (undecoded ones and non-language keys under [voice.<provider>]) and `talk doctor` warns with the hint. Tests: process test on a private dbus-daemon with a fake org.freedesktop.Notifications service (Notify payload, cancel click aborts the synthesis, CloseNotification), queue.CancelItem, config keys. All test binaries point DBUS_SESSION_BUS_ADDRESS at a dead socket so no test ever pops a notification on the developer's desktop. flake vendorHash updated for the new dependency. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -259,6 +259,19 @@ func (q *Queue) Cancel() int {
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return n
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}
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// CancelItem aborts the announcement with the given id if it is the one
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// playing right now (the Cancel button of its notification). Waiting items
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// and the rest of the queue are untouched. Reports whether it hit.
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func (q *Queue) CancelItem(id string) bool {
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q.mu.Lock()
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defer q.mu.Unlock()
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if q.current == nil || q.current.ID != id || q.cancelCur == nil {
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return false
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}
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q.cancelCur()
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return true
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}
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// Close shuts the queue down: waiting items are dropped, the playing
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// announcement is aborted, the worker loop ends. Close waits until the loop
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// has ended (idempotent).
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